Author: Daniel Schroeder
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Voxel Displacement Renderer — Where This Goes From Here
This is the second of two posts about a renderer I have been developing, focusing on why I’ve built it and my plans for the future. The first post discusses what I’ve built and how it works. In the first post, I described what I’ve been building — a custom renderer that uses voxels and…
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Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic
This is the first of two posts about a renderer I have been developing, focusing on what I’ve built and how it works. The second post discusses why I’ve built it and my plans for the future. I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style…